

- #PCSX2 LILYPAD PLUGIN HOW TO#
- #PCSX2 LILYPAD PLUGIN SOFTWARE#
- #PCSX2 LILYPAD PLUGIN CODE#
- #PCSX2 LILYPAD PLUGIN FREE#
So it looks like this issue could effect that other portion of code I mentioned that wasn't recording related, but I don't have enough context to be concerned. Infact, one-pad's implementation seems to be directly taken from the PadNull plugin, I assume a template of some sort with stubs. I was a bit wrong with my previous comment, all key events are ignored when emulation is paused, which seems to make sense given the following. I believe this is a bug in OnePad's implementation, I'll confirm this on windows assuming Windows supports OnePad soon. Number two, the issue for why inputs aren't being sent when emulation is paused. Number one, the unreliability of the key bindings. I tried to just attach gdb to the process, but that doesn't work very well once a game is launched: after continuing on seg faults in IR Or what the hang actually is? PCSX2 Setup Keyboard \u0026 Mouse on Windows/Linux/Mac (PS2 Emulator Input)Īlright so I did some more digging and I think I'm getting to the root of atleast some of the issues, unsure about the Windows issue but I'll wait for more information.
#PCSX2 LILYPAD PLUGIN HOW TO#
I'll try to keep digging into this, but I might need some recommendations for how to effectively debug pcsx2 on linux. This is puzzling because they are declared in the exact same way as other commands that work fine Turbo Mode, etc. So this is definitely the first problem that has to be identified and solved, why do the keybindings have such different behaviour on linux compared to windows? I see different implementation on key handling events for linux, as well as I seem to only be able to use onepad, where as on windows I use LilyPad, but the save-state commands not working seems to rule that out.īut when adding additional logs on the recording commands or the general PCSX2 event handling functions, nothing gets hit. It's expected that a new recording is always supposed to start paused. This appears to be because the recording keybindings are unreliable on linux even before starting a recording.įor example, without starting a recording but with the tools enabledit's difficult to even trigger the pause-command Shift-P by default and then subsequent toggle-pauses are ignored almost as if the keybinding has been unbound. PCSX2 is still in-general running and responsive, it's just the game that is paused. I finally got around to setting up a linux environment to attempt to debug this issue and I'm able to reproduce the hang. The original contribution was done on Windows so I'm not really surprised, I'll setup a linux environment and try to figure it out. Things have been busy but I plan to get back into fixing up some of the open issues with the TAS tools soon early hopefully of which this sounds like the top priority. Not really familiar with this code so perhaps you can provide some insight. I look into it briefly and it appears linux is getting hung up on HandleFrameAdvanceAndStop for some reason. It just froze before even initializing the BIOS. Relevant : Description of the issue: I've been testing the new TAS recording options on Windows, and I was pleasantly surprised by how good they work but when I tried them on Linux, the emulator couldn't start the game. Already on GitHub? Sign in to your account.
#PCSX2 LILYPAD PLUGIN FREE#
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#PCSX2 LILYPAD PLUGIN SOFTWARE#
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